
Development log
Development without the fog machine.
Concept, prototype and production are different things. Each entry says which one you're looking at, what changed, why, and what still needs evidence from real players.
art direction lock
Stickerwood has a visual language now
We locked the connected-world scale, handcrafted materials and the rule that Crown corruption stays rare enough to mean something.
- Four districts now share one connected geography instead of feeling like separate maps.
- Normal Stickerwood stays warm green, wood, cream, gold and sky blue.
- Violet, magenta and electric lime are reserved for lies, corruption and Razz.
character lock
This is Razz
The purple box-shaped troublemaker is our canonical guide. Earlier fox exploration is retired from production.
- One normal lime eye and one segmented digital eye define his asymmetry.
- His confidence masks how much the Crown and its corruption actually scare him.
- The final 3D model, rig and animation set remain production work for Roblox and Blender.
system design
The World Lies became a real investigation loop
The interface now supports evidence, contradictions, accusations and visible world corrections instead of a decorative suspicion meter.
- The journal separates sources, evidence links and current deductions.
- Wrong accusations explain the failed premise without humiliating the player.
- Fraud reveals keep the corrected world visible because the level change is the reward.
Disagree with a decision?
Good. Clear criticism is more useful than passive hype, and a person reads every review.

