The world lies.

Rascal RealmsCrownfall · in pre-production

From Rascal Labs

Rascal LabsConcept Archive

Fragments from the world we're building.

Concept studies from the evolving world of Crownfall. Concepts explore the evolving world of Rascal Realms and may change during development.

In Release 1.0 · A Sign of Trouble

Starting Village · Crown Knight · Glitchcaster · Shadow Ranger · Crown Sprout · Lost Sticker · Gold · Crown Shards · The first Fraud · A Sign of Trouble

From the labs · later, or still exploring

Pets · Fishing · More enemies · Overgrown Receipt · King Wrongway · Future weapons · Mounts · Later relics · Crown Ruins · Future realms

01

Enemies & Villains

Crownfall changes more than landscapes.

Rascal Labs // File 006 · Creature study

Crown Sprout

Release 1.0

A once-innocent Stickerwood sprout, tainted by Crownfall. Small, stubborn and full of trouble.

1 / 5

02

Pets & Creatures

Companion studies for Stickerwood's friendlier residents.

Pets aren't part of Release 1.0.

Rascal Labs // File 012 · Companion study

Royal Winged Cub

Companion concept

A loyal companion born of light.

1 / 5

03

Fishing & River Life

Stickerwood's rivers remember things the surface forgot.

A later story direction: Something in the Water. Not part of Release 1.0.

Rascal Labs // File 002 · Crownfall research

Stickerwood River Life

Future update concept

Bright waters, higher places, happier creatures. Mostly.

1 / 5

04

Loot & Relics

Fragments, keys and artifacts from a broken Crown.

Rascal Labs // File 017 · Relic study

Loot & Relics

Relic study

Fragments, keys and artifacts from a broken Crown. The Wrongway Token's arrow moves when you're not looking.

05

Gold, Gems & Materials

Treasures with truths, and a few lies.

Gold is standard currency and Crown Shards are the major progression and story resource, both in Release 1.0. Gems and crystals are materials, not extra currencies.

Rascal Labs // File 018 · Economy study

Gold, Gems & Materials

System design

Gold is everyday currency. Crown Shards drive progression and story. Gems and crystals are materials.

06

Weapons

Arms of adventure, power and mischief.

Rascal Labs // File 019 · Weapon study

Signature Weapons

Release 1.0

Relic Sword and Royal Shield. Fracture Staff. Whisper Bow. The launch heroes' own arms.

1 / 2

07

Rascals & Enemy Ecology

Crownfall changes creatures differently.

Some become hostile. Some mutate. Some stay strange but harmless. Some may become allies.

Rascal Labs // File 021 · Creature study

Rascals & Enemy Ecology

Creature study

Crown-touched creatures aren't evil. Just changed.

08

Stickerwood Environment Studies

Healthy Stickerwood is warm greens, wood, cream, gold and sky blue.

Crown corruption brings violet, magenta and controlled glitch lime. Purple signals wrongness; it never covers the healthy realm.

Rascal Labs // File 022 · Art direction

Stickerwood Environment Studies

Concept art

A charming village with hidden depths. Even the landscape can lie.

09

Future Beast Study

Something grows in the shadows.

Rascal Labs // File 023 · Future beast

Creature Growth Study

Future system concept

Young creatures may become something much larger.

10

King Wrongway

Every road leads somewhere. His just don't lead where they say.

Rascal Labs // File 010 · First major threat

King Wrongway

Chapter 1 concept

Every road leads somewhere. His just don't lead where they say.

1 / 2

11

The World Lies

Not everything in a realm deserves to be believed.

Rascal Labs // File 024 · System design

World Lies Studies

System design

The first Fraud is a sign. It won't be the last kind.

12

Beyond Stickerwood

Far realms. Greater mysteries. Glimpses only.

  • A distant frozen realm, glimpsed

    Realm II

    Classified

  • A distant kingdom at dusk, glimpsed

    Realm III

    ???

  • An impossible spiral tower among floating rocks, glimpsed

    Realm IV

    Signal lost

  • A storm-wrapped floating realm, glimpsed

    Realm V

    Unreadable